
Gravity
A 3D gravity puzzle: rotate the structure, let the ball roll and get it out of the machine in as few turns as possible.
Vaerse is an independent studio making card, board and sports games for iPhone and Android: rivals with character, real rules and a village that grows while you play.








Each type has its own line of games, built the same careful way.
Solitaire, Euchre, Mus, Chinchón, Tute, Continental and Truco. Spanish or French deck, rivals with character and rules the way they're played at the bar.
Parchís and Ludo in 3D with dice that really roll. Made for family play, on the phone or on a table with an open iPhone Duo.
Golf Royale · Fairway Club, our first sport: real ball physics, courses with personality and views designed for screens that unfold.
All free. Village games include a small banner and non-personalised ads; we explain it plainly in the privacy policy.

Relaxed Klondike with a league and a village to build.


Trick-taking Euchre in pairs, with the diner's village.


Parchís and Ludo in 3D with dice that really roll.


Mus in pairs with real signals.


The classic chinchón, with joker and quick closes.


Calls, trump rounds and your village.


Contract rummy with rivals of character.


Argentine and Uruguayan truco with signals.


Golf with real ball physics and courses with personality.

Store links go live as soon as each game is published.
It's what all our games share.
Every game earns wheat. With wheat you build the square, the bakery, the windmill or the diner, and every building brings new neighbours, new tables and new rivals. No timers, no loot boxes and no streaks to lose: the village is there when you come back.
The Club versions (1.x) of Mus, Continental, Chinchón and Tute become Village with the 2.0 update.



Vaerse LLC is an independent studio. We design, code, illustrate and publish our own games on the App Store and Google Play, and we test them as players before shipping: on iPhone, on Android foldables and on iPhone Duo.
That experience is what we offer to anyone who wants their own app or game.

Rules change from town to town. Tell us how you play and we'll take it into account.
Open and play. Your progress stays on your phone.
Every rival plays differently: they risk, hold out, remember what's been played or bluff.
No stressful timers and no loot boxes. Games are meant to be fun.
The same way of working we use on our own games, for your project: from the idea to the stores.
Native apps and games for iPhone and iPad, ready for App Store Connect and Apple's review.
Google Play with today's requirements (targetSdk 36, closed testing, organisation accounts), foldables included.
Designed for two screens and tabletop mode: Galaxy Fold and Flip, Pixel Fold and the new iPhone Duo.
Real-time games on our own server, private rooms with friends and rivals with character when nobody's around.
Non-personalised ads, in-app purchases and 'no ads' packs, with no dark patterns and in line with GDPR and store rules.
Store listings in up to 20 languages, screenshots and videos, Game Center and Play Games, and follow-up after launch.
No dates: we announce it here and in the stores when it's ready.

A 3D gravity puzzle: rotate the structure, let the ball roll and get it out of the machine in as few turns as possible.
Three rows, thirteen cards and no betting: the card-placing Chinese poker, with rivals of character and the usual village. No date yet; we'll announce it here.
Write to us if something doesn't work, if a rule looks wrong or if you'd like to suggest an improvement. A real person answers.
Support emailsoporte@vaerse.com
To help you faster. Tell us which game it is, your phone model and what you were doing. We usually reply within 1 or 2 working days.
Your progress is stored only on your device to protect your privacy. If you uninstall the app or change phones, it starts from scratch. There is no account and no cloud copy.
Check the sound button in the game and that your phone isn't on silent. On iPhone you need to tap the screen once for the system to enable audio.
Rules vary a lot from one region to another. Tell us how you play there and in which move it happened: we love fine-tuning the game.
In the Club games, none: they don't ask for an account, use no analytics or ads and connect to no server. Village games don't ask for an account either; they show non-personalised ads from Google AdMob and, in Solitario Village, the leaderboard sends a random identifier, your country and your points. Details are in the Privacy Policy.
We announce them here and in the stores as soon as they're published. If you want a heads-up, write to us and we'll send it.